Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
110%
Energy
100%
Ice
100%
Holy
100%
Death
0%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Death
Drown
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–168 | Target | 100% | 2s |
| Earth | 70–180 | range 7 | 15% | 2s |
| Drown | 30–90 | Area (radius 6) · Around itself | 15% | 2s |
| Mutated Bat Curse | — | — | 10% | 2s |
| Damage over time | 190–240 | 4 sqm wave | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +80–95 | — | 10% | 2s |
Bestiary
Class
Mammal
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Cemetery Quarter (around 10 underground on the west side along with banshees, and 4 bats on the church roof), Alchemist Quarter (4 found on top of roofs), Arena and Zoo Quarter (2 under the arena with other mutated creatures), Razzachai, Northern Zao Plantations, Souleater Mountains, Middle Spike, Vengoth and Vengoth Castle.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–120 | 100% | Always |
|
|
1 | 37,6% | Common |
|
|
1–2 | 37,6% | Common |
|
|
1–2 | 35,9% | Common |
|
|
1 | 23,3% | Uncommon |
|
|
1–2 | 14,7% | Uncommon |
|
|
1 | 14,7% | Uncommon |
|
|
1 | 2,97% | Semi-rare |
|
|
1–3 | 2,16% | Semi-rare |
|
|
1–2 | 1,5% | Semi-rare |
|
|
1 | 0,33% | Rare |
|
|
1 | 0,24% | Rare |
|
|
1 | 0,21% | Rare |
Sounds
- Shriiiiiek