Calmera Wiki
Mutated Bat
Mammal

Mutated Bat

“A mutated bat”

Health 900
Experience 615
Speed 186
Armor 20
Defense 20

Damage taken per element

Percentage of damage the creature takes from each element. Green means weakness and red means resistance.

Physical 100%
Earth 0%
Fire 110%
Energy 100%
Ice 100%
Holy 100%
Death 0%
Drown 0%
Life drain 100%
Mana drain 100%
Agony 100%

Immunities

Earth Death Drown Invisibility

Abilities

AbilityDamageRange / areaChanceInterval
Melee 0–168 Target 100% 2s
Earth 70–180 range 7 15% 2s
Drown 30–90 Area (radius 6) · Around itself 15% 2s
Mutated Bat Curse — — 10% 2s
Damage over time 190–240 4 sqm wave 15% 2s

Defenses

AbilityDamageRange / areaChanceInterval
Healing +80–95 — 10% 2s

Bestiary

Class Mammal
Difficulty
Medium
Occurrence
Common
Charm points
25
Progress
  1. 1 1st unlock 50 kills
  2. 2 2nd unlock 500 kills
  3. 3 Complete 1.000 kills

Location

Cemetery Quarter (around 10 underground on the west side along with banshees, and 4 bats on the church roof), Alchemist Quarter (4 found on top of roofs), Arena and Zoo Quarter (2 under the arena with other mutated creatures), Razzachai, Northern Zao Plantations, Souleater Mountains, Middle Spike, Vengoth and Vengoth Castle.

Loot

Chances already include the server's loot rate (3x).

ItemAmountChanceRarity
Gold Coin 1–120 100% Always
Heavily Rusted Armor 1 37,6% Common
Rusted Armor 1–2 37,6% Common
Star Herb 1–2 35,9% Common
Battle Shield 1 23,3% Uncommon
Bat Wing 1–2 14,7% Uncommon
Mutated Bat Ear 1 14,7% Uncommon
Energy Ring 1 2,97% Semi-rare
Black Pearl 1–3 2,16% Semi-rare
Small Amethyst 1–2 1,5% Semi-rare
Mercenary Sword 1 0,33% Rare
Batwing Hat 1 0,24% Rare
Black Shield 1 0,21% Rare

Sounds

  • Shriiiiiek