Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 1.200–1.600 | Target | 20% | 2s |
| Life drain | 1.700–2.300 | Target | 30% | 3s |
| Bakragore Death Wave | 1.200–2.200 | range 5 | 25% | 3s |
| Bakragore Death Ring | 1.450–2.200 | — | 30% | 3s |
| Earth | 1.050–2.000 | Area (radius 11) · Around itself | 30% | 4s |
| Physical | 1.150–1.800 | Area (radius 5) · Around itself | 30% | 3s |
| Mushroom Murcion | — | — | 100% | 20s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +1.200–1.900 | — | 25% | 4s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Mushroom | 1 | 100% | 10s |
| Mushroom | 1 | 100% | 10s |
| Mushroom | 1 | 100% | 10s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–50 | 100% | Always |
|
|
1–30 | 100% | Always |
|
|
1–55 | 100% | Always |
|
|
1–70 | 100% | Always |
|
|
1–5 | 45% | Common |
|
|
1–2 | 24% | Uncommon |
|
|
1–2 | 24% | Uncommon |
|
|
1–2 | 24% | Uncommon |
|
|
1 | 21,7% | Uncommon |
|
|
1 | 11,8% | Uncommon |
|
|
1 | 7,88% | Uncommon |
|
|
1 | 3,3% | Semi-rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,18% | Very rare |
|
|
1 | 0,18% | Very rare |
|
|
1 | 0,18% | Very rare |
|
|
1 | 0,075% | Very rare |