Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–600 | Target | 100% | 2s |
| Fire | 400–550 | Area (radius 4) · Around itself | 20% | 2s |
| Death | 450–600 | Area (radius 3) · range 7 | 16% | 2s |
| Fire | 450–500 | Area (radius 1) · range 7 | 14% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1 | 27% | Common |
|
|
1 | 18% | Uncommon |
|
|
1 | 10,5% | Uncommon |