Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
95%
Energy
95%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Physical | 0–5.500 | 8 sqm wave | 15% | 2s |
| Ice | 2.000–30.000 | — | 10% | 2s |
| Melee | skill 200 / atk 250 | Target | 100% | 2s |
| Mana drain | 100–1.000 | range 7 | 7% | 1s |
| Drunkenness | — | range 7 | 7% | 1s |
| Life drain | 400–700 | Area (radius 8) · Around itself | 13% | 1s |
| Mana drain | 400–700 | Area (radius 8) · Around itself | 10% | 1s |
| Paralyze | speed -1900 | Area (radius 6) · Around itself · for 60s | 12% | 1s |
| Transformation | — | Area (radius 8) · Around itself · for 5s | 2% | 1s |
| Fire | 100–900 | Area (radius 7) · range 7 | 34% | 1s |
| Life drain | 500–850 | 8 sqm wave | 15% | 1s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +5.000–10.000 | — | 15% | 1s |
| Healing | +2.000–3.000 | — | 25% | 1s |
| Haste | speed +1901 | for 5s | 8% | 1s |
| Transformation | — | for 7s | 2% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–69 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–35 | 100% | Always |
|
|
1–100 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–100 | 90% | Common |
|
|
1–100 | 90% | Common |
|
|
1 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 20% | Uncommon |
|
|
1 | 20% | Uncommon |
|
|
1 | 20% | Uncommon |
Sounds
- Revenge for my little brother!
- You are starting to annoy me!
- I will restore our family honor!