Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
70%
Fire
110%
Energy
110%
Ice
95%
Holy
85%
Death
75%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–400 | Target | 100% | 2s |
| Holy | 230–440 | Area (radius 3) · Around itself | 16% | 2s |
| Fire | 230–440 | range 5 | 30% | 2s |
Bestiary
Class
Human
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–10 | 100% | Always |
|
|
1 | 15% | Uncommon |
|
|
1 | 14,6% | Uncommon |
|
|
1 | 12,5% | Uncommon |
|
|
1 | 10,4% | Uncommon |
|
|
1 | 10,4% | Uncommon |
|
|
1 | 8,33% | Uncommon |
|
|
1 | 2,78% | Semi-rare |
|
|
1 | 2,78% | Semi-rare |
|
|
1 | 2,08% | Semi-rare |
|
|
1 | 1,39% | Semi-rare |
Sounds
- The holy mission will not be delayed!
- The moonsilver must flow!