Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
20%
Fire
110%
Energy
110%
Ice
100%
Holy
100%
Death
20%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–800 | Target | 100% | 2s |
| Physical | 450–800 | Target · range 7 | 20% | 2s |
| Physical | 350–650 | Area (radius 2) · Around itself | 15% | 2,5s |
| Life drain | 400–700 | Target · range 7 | 15% | 2s |
Loot
Chances already include the server's loot rate (3x).
This creature has no loot.