Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
82%
Fire
108%
Energy
95%
Ice
106%
Holy
106%
Death
90%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–460 | Target | 100% | 2s |
| Earth | 310–540 | Area (radius 4) · Around itself | 18% | 2s |
| Death | 290–520 | Target · range 7 | 15% | 2s |
| Drunkenness | — | 5 sqm wave | 12% | 2s |
Bestiary
Class
Plant
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–28 | 100% | Always |
|
|
1 | 25,8% | Common |
|
|
1 | 19,6% | Uncommon |
|
|
1 | 12,4% | Uncommon |
|
|
1 | 8,25% | Uncommon |
|
|
1 | 5,15% | Uncommon |
|
|
1 | 1,55% | Semi-rare |
|
|
1 | 1,03% | Semi-rare |
|
|
1 | 0,516% | Rare |
|
|
1 | 0,516% | Rare |
|
|
1 | 0,516% | Rare |
Sounds
- <Blrrrpp>
- <Pffshhht>
- <Shlooom>