Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
75%
Fire
112%
Energy
85%
Ice
100%
Holy
102%
Death
85%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–440 | Target | 100% | 2s |
| Earth | 300–520 | Area (radius 4) · Around itself | 18% | 2s |
| Death | 280–500 | Target · range 7 | 15% | 2s |
Bestiary
Class
Plant
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–22 | 100% | Always |
|
|
1 | 27% | Common |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 11,3% | Uncommon |
|
|
1 | 9,17% | Uncommon |
|
|
1 | 8,09% | Uncommon |
|
|
1 | 5,93% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 4,86% | Semi-rare |
|
|
1 | 3,24% | Semi-rare |
|
|
1 | 2,16% | Semi-rare |
|
|
1 | 0,54% | Rare |
Sounds
- <Splorch>
- <Slushhhh>
- <Glrrrkk>