Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
80%
Fire
90%
Energy
107%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–1.400 | Target | 100% | 2s |
| Holy | 980–3.580 | Area (radius 4) · range 7 | 18% | 2s |
| Holy | 980–3.580 | Area (radius 4) · Around itself | 20% | 2s |
| Fire | 980–1.580 | Target · range 7 | 22% | 2s |
| Physical | 980–3.580 | Area (radius 4) · Around itself | 20% | 2s |
Loot
Chances already include the server's loot rate (3x).
This creature has no loot.