Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
99%
Energy
99%
Ice
85%
Holy
100%
Death
99%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 110 / atk 50 | Target | 100% | 2s |
| Physical | 100–230 | 3 sqm wave | 13% | 2s |
| Physical | 100–200 | Area (radius 3) · Around itself | 12% | 2s |
| Life drain | 50–225 | Area (radius 5) · Around itself | 19% | 2s |
| Life drain | 150–235 | Area (radius 4) · range 7 | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +50–150 | — | 9% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Oramond Mountain Hideout, Oramond Minotaur Camp (northern camp), Underground Glooth Factory, Oramond Dungeon.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–195 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–3 | 22,1% | Uncommon |
|
|
1–3 | 21,7% | Uncommon |
|
|
1 | 19,6% | Uncommon |
|
|
1–2 | 14% | Uncommon |
|
|
1–2 | 13,2% | Uncommon |
|
|
1 | 12,3% | Uncommon |
|
|
1–2 | 8,22% | Uncommon |
|
|
1 | 7,23% | Uncommon |
|
|
1 | 5,31% | Uncommon |
|
|
1 | 2,7% | Semi-rare |
|
|
1 | 2,58% | Semi-rare |
|
|
1 | 2,13% | Semi-rare |
|
|
1 | 1,29% | Semi-rare |
|
|
1 | 0,84% | Rare |
|
|
1 | 0,84% | Rare |
|
|
1 | 0,84% | Rare |