Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
115%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–750 | Target | 100% | 2s |
| Mitmah Death Ring | 500–1.100 | — | 20% | 3s |
| Energy | 2.400–4.300 | Area (radius 9) · Around itself | 20% | 4s |
| Earth | 900–1.300 | Area (radius 5) · Around itself | 30% | 3s |
| Physical | 900–1.300 | Area (radius 5) · Around itself | 20% | 2s |
| Mitmah Fire Wave | 1.000–1.800 | — | 10% | 3s |
| Energy | 600–1.450 | 8 sqm wave | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +450–550 | — | 40% | 4s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–32 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–3 | 57,6% | Common |
|
|
1 | 8,26% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1–2 | 1,8% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,3% | Rare |
|
|
1 | 0,3% | Rare |
|
|
1 | 0,3% | Rare |
|
|
1 | 0,3% | Rare |
|
|
1 | 0,3% | Rare |
|
|
1 | 0,3% | Rare |
|
|
1 | 0,3% | Rare |
|
|
1 | 0,3% | Rare |
Sounds
- Die, human. Now!
- FEAR THE CURSE!
- You're the intruder.
- The Iks have always been ours.
- NOW TREMBLE!