Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
80%
Fire
100%
Energy
80%
Ice
110%
Holy
90%
Death
110%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–20 | Target | 100% | 2s |
| Energy | 20–59 | range 7 | 15% | 2s |
| Fire | 50–105 | Area (radius 1) · range 7 | 15% | 2s |
| Energyfield | — | Area (radius 1) · range 7 | 10% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Easy
- Occurrence
- Common
- Charm points
15
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 250 kills
- 3 Complete 250 kills
Location
Cyclopolis, Mintwallin, Maze of Lost Souls, Dark Pyramid, Folda (hidden cave), Kazordoon (The Horned Fox's hideout), the Plains of Havoc, Point of No Return south of Outlaw Camp, Elvenbane, the depths of Fibula Dungeon (level 50+), cave east from Dwarf Bridge, Foreigner Quarter, Rookgaard Minotaur Hell (not reachable).
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–35 | 100% | Always |
|
|
1–8 | 45% | Common |
|
|
1 | 36,9% | Common |
|
|
1–2 | 19,3% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 14,9% | Uncommon |
|
|
1–2 | 9,06% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 1,8% | Semi-rare |
|
|
1 | 1,47% | Semi-rare |
Sounds
- Learrn tha secrret uf deathhh!
- Kaplar!