Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
80%
Energy
100%
Ice
110%
Holy
90%
Death
110%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
None
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–100 | Target | 100% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Easy
- Occurrence
- Common
- Charm points
15
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 250 kills
- 3 Complete 500 kills
Location
Ancient Temple, Mintwallin, Minotaur Pyramid, Maze of Lost Souls, Folda, Cyclopolis, Deeper Fibula Dungeon (level 50+ to open the door), Hero Cave, underground of Elvenbane, Plains of Havoc, Kazordoon Minotaur Cave, Foreigner Quarter.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–20 | 100% | Always |
|
|
1 | 39% | Common |
|
|
1–2 | 25% | Uncommon |
|
|
1 | 15,1% | Uncommon |
|
|
1 | 13,2% | Uncommon |
|
|
1 | 8,94% | Uncommon |
|
|
1 | 6,45% | Uncommon |
|
|
1 | 1,44% | Semi-rare |
|
|
1 | 1,2% | Semi-rare |
|
|
1 | 1,2% | Semi-rare |
|
|
1 | 0,24% | Rare |
Sounds
- Kirrl Karrrl!
- Kaplar