Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
80%
Energy
100%
Ice
110%
Holy
90%
Death
101%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
None
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–25 | Target | 100% | 2s |
| Physical | 0–80 | range 7 | 40% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Easy
- Occurrence
- Common
- Charm points
15
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 250 kills
- 3 Complete 500 kills
Location
Ancient Temple, way to Mintwallin, Folda Underground Cave, Outlaw Camp, Plains of Havoc, Kazordoon Minotaur Tower, Daramian Minotaur Pyramid, Deeper Fibula Dungeon (level 50+ to open the door), Hero Cave, Foreigner Quarter and Elvenbane.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–20 | 100% | Always |
|
|
1–30 | 100% | Always |
|
|
1 | 46,2% | Common |
|
|
1–4 | 37% | Common |
|
|
1 | 24,8% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1–2 | 5,97% | Uncommon |
|
|
1 | 5,7% | Uncommon |
|
|
1 | 2,49% | Semi-rare |
|
|
1 | 1,59% | Semi-rare |
|
|
1 | 1,59% | Semi-rare |
Sounds
- Ruan Wihmpy!
- Kaplar!