Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
105%
Energy
87%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–1.500 | Target | 100% | 2s |
| Physical | 1.000–1.800 | Area (radius 4) · Around itself | 20% | 2s |
| Mimar Energy Square | — | — | 22% | 2s |
| Energy | 950–1.700 | Area (radius 2) · range 7 | 18% | 2s |
| Transformation | — | Target · range 7 · for 5s | 10% | 3s |
| Holy | 1.000–1.800 | Area (radius 4) · Around itself | 16% | 2,5s |
| Life drain | 800–1.400 | Area (radius 1) · range 7 | 16% | 2s |
| Mimar Life Drain Wave | — | — | 15% | 3s |
| Agony | 700–1.300 | Target · range 7 | 16% | 2s |
| Mana drain | 500–1.000 | Target · range 7 | 12% | 2,5s |
| Drunkenness | — | Area (radius 4) · Around itself | 12% | 3s |
Loot
Chances already include the server's loot rate (3x).