Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
99%
Energy
0%
Ice
100%
Holy
100%
Death
101%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Energy
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–90 | Target | 100% | 1,5s |
| Energy | 75–215 | range 7 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +370 | for 5s | 15% | 2s |
| Healing | +50–125 | — | 15% | 2s |
| Invisibility | — | — | 15% | 2s |
Bestiary
Class
Magical
- Difficulty
- Medium
- Occurrence
- Very rare
- Charm points
50
Progress
- 1 1st unlock 2 kills
- 2 2nd unlock 3 kills
- 3 Complete 5 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–257 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–4 | 75% | Common |
|
|
1 | 37,5% | Common |
|
|
1 | 37,5% | Common |
Sounds
- Groooooooar
- MEOW
- Groarrrrrrrr
- Purrrrrrr