Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
116%
Earth
112%
Fire
112%
Energy
88%
Ice
85%
Holy
85%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–500 | Target | 80% | 2s |
| Physical | 300–1.080 | Area (radius 4) · Around itself | 20% | 2s |
| Physical | 350–850 | Target · range 4 | 25% | 3s |
| Physical | 150–750 | Target · range 4 | 20% | 2s |
| Skirmisher Wave | 220–900 | — | 15% | 3s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–50 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 2,4% | Semi-rare |