Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
60%
Earth
0%
Fire
90%
Energy
110%
Ice
105%
Holy
100%
Death
20%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 84 / atk 50 | Target | 100% | 2s |
| Death | 125–230 | 8 sqm wave | 10% | 2s |
| Life drain | 85–150 | Area (radius 3) · range 7 | 9% | 2s |
| Metal Gargoyle Curse | — | — | 13% | 2s |
Bestiary
Class
Construct
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Workshop Quarter, Glooth Factory, Underground Glooth Factory, Abandoned Sewers, Oramond Dungeon (depending on Magistrate votes), Jaccus Maxxens Dungeon.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–200 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1 | 51,5% | Common |
|
|
1–2 | 29,1% | Common |
|
|
1–2 | 29,1% | Common |
|
|
1 | 8,97% | Uncommon |
|
|
1 | 6,72% | Uncommon |
|
|
1 | 6,72% | Uncommon |
|
|
1 | 4,47% | Semi-rare |
|
|
1 | 4,47% | Semi-rare |
|
|
1 | 4,47% | Semi-rare |
|
|
1 | 4,47% | Semi-rare |
|
|
1 | 4,47% | Semi-rare |
|
|
1 | 2,25% | Semi-rare |
Sounds
- *stomp*
- clonk