Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
95%
Earth
110%
Fire
80%
Energy
120%
Ice
90%
Holy
0%
Death
105%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Holy
Paralysis
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 300–850 | Target | 100% | 2s |
| Energy | 400–850 | Target · range 7 | 100% | 2s |
| Energy | 950–1.200 | Area (radius 5) · Around itself · range 5 | 35% | 2,5s |
Bestiary
Class
Reptile
- Difficulty
- Challenging
- Occurrence
- Uncommon
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–2 | 85,7% | Common |
|
|
1 | 45% | Common |
|
|
1 | 36% | Common |
|
|
1 | 36% | Common |
|
|
1 | 36% | Common |
|
|
1 | 36% | Common |
|
|
1 | 36% | Common |
|
|
1 | 18% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 18% | Uncommon |
Sounds
- Shwooo...