Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
50%
Earth
100%
Fire
100%
Energy
100%
Ice
120%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 300–450 | Target | 100% | 2s |
| Life drain | 100–180 | 4 sqm wave | 20% | 2s |
| Life drain | 100–200 | 4 sqm wave | 14% | 2s |
| Physical | 150–330 | Area (radius 4) · Around itself | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +150–200 | — | 10% | 2s |
Bestiary
Class
Magical
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–22 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–7 | 100% | Always |
|
|
1 | 90% | Common |
|
|
1 | 60% | Common |
|
|
1 | 54% | Common |
|
|
1 | 51% | Common |
|
|
1–17 | 29,4% | Common |
|
|
1 | 27% | Common |
|
|
1 | 19,5% | Uncommon |
|
|
1–17 | 18,6% | Uncommon |
|
|
1–17 | 10,8% | Uncommon |
|
|
1–17 | 10,2% | Uncommon |
|
|
1–7 | 9% | Uncommon |
|
|
1–9 | 6% | Uncommon |
|
|
1 | 4,65% | Semi-rare |
|
|
1–17 | 4,5% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 2,1% | Semi-rare |
|
|
1 | 2,1% | Semi-rare |
|
|
1 | 0,75% | Rare |