Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
15%
Earth
10%
Fire
40%
Energy
20%
Ice
10%
Holy
100%
Death
30%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 270–950 | Target | 100% | 2s |
| Earth Beamy | 400–900 | — | 30% | 2s |
| Death | 400–1.400 | range 5 | 35% | 2s |
| Physical | 400–1.200 | Area (radius 5) · Around itself | 35% | 2s |
| Mana Leechmy | 100–900 | — | 30% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Carnisylvan Sapling | 1 | 70% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–33 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–30 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–20 | 100% | Always |
|
|
1–10 | 70,8% | Common |
|
|
1–10 | 66,7% | Common |
|
|
1 | 54,2% | Common |
|
|
1–10 | 54% | Common |
|
|
1–20 | 36% | Common |
|
|
1 | 30% | Common |
|
|
1 | 22% | Uncommon |
|
|
1 | 21,3% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 17,8% | Uncommon |
|
|
1 | 16,5% | Uncommon |
|
|
1–3 | 14,5% | Uncommon |
|
|
1–6 | 9% | Uncommon |
|
|
1 | 7,88% | Uncommon |
|
|
1–2 | 5,28% | Uncommon |
|
|
1–3 | 4,68% | Semi-rare |
|
|
1 | 4,29% | Semi-rare |
|
|
1 | 3,33% | Semi-rare |
|
|
1 | 3,15% | Semi-rare |
Sounds
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