Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
110%
Fire
80%
Energy
110%
Ice
80%
Holy
110%
Death
80%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–354 | Target | 100% | 2s |
| Mega Dragon Fire Wave | 450–900 | — | 25% | 2s |
| Ice | 280–610 | Area (radius 5) · Around itself | 15% | 2s |
| Fire | 200–500 | Target · range 7 | 25% | 2s |
| Death | 200–580 | Target · range 7 | 30% | 2s |
Bestiary
Class
Dragon
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–50 | 100% | Always |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1–3 | 18% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 2,25% | Semi-rare |
Sounds
- It's heart will be mine!
- Just leave it to me!
- Stop playing with the food, I'm hungry!