Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
120%
Fire
110%
Energy
75%
Ice
60%
Holy
115%
Death
50%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–900 | Target | 60% | 2s |
| Death Ring Rotten Blood | 750–1.200 | Target | 30% | 2s |
| Ice Ring Rotten Blood | 750–1.400 | Target | 20% | 2s |
| Death | 810–1.610 | Area (radius 4) · range 1 | 20% | 2s |
Bestiary
Class
Plant
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–3 | 72% | Common |
|
|
1–3 | 64,8% | Common |
|
|
1–3 | 57,6% | Common |
|
|
1–3 | 24% | Uncommon |
|
|
1 | 22,7% | Uncommon |
|
|
1 | 20% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 8,4% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 3,3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 0,003% | Very rare |