Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 1.000–1.800 | Target | 100% | 2s |
| Energy Beam | 900–1.500 | — | 30% | 2s |
| Energy Wave | 900–1.500 | — | 30% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–100 | 100% | Always |
|
|
1–14 | 100% | Always |
|
|
1–60 | 100% | Always |
|
|
1–20 | 100% | Always |
|
|
1 | 93,1% | Common |
|
|
1 | 93,1% | Common |
|
|
1 | 85,6% | Common |
|
|
1 | 72,4% | Common |
|
|
1–10 | 72,3% | Common |
|
|
1 | 51,7% | Common |
|
|
1–10 | 51,7% | Common |
|
|
1 | 51,7% | Common |
|
|
1 | 41,4% | Common |
|
|
1 | 41,4% | Common |
|
|
1 | 41,4% | Common |
|
|
1 | 31% | Common |
|
|
1 | 20,7% | Uncommon |
|
|
1 | 20,7% | Uncommon |
|
|
1 | 10,4% | Uncommon |
|
|
1 | 10,4% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 7,88% | Uncommon |
|
|
1–3 | 4,8% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1–2 | 2,4% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 0,6% | Rare |