Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
60%
Earth
100%
Fire
0%
Energy
70%
Ice
115%
Holy
100%
Death
80%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–300 | Target | 100% | 2s |
| Firefield | — | Area (radius 3) · Around itself · range 7 | 10% | 2s |
| Firefield | — | Area (radius 3) · range 7 | 10% | 2s |
| Fire | 200–700 | 7 sqm wave | 10% | 2s |
| Fire | 60–250 | Area (radius 3) · Around itself | 15% | 2s |
| Massive Fire Elemental Soulfire | — | — | 15% | 2s |
Bestiary
Class
Elemental
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Demon Forge, Deeper Banuta, Hero Cave, Hot Spot, Fury Dungeon.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–212 | 100% | Always |
|
|
1–2 | 18,3% | Uncommon |
|
|
1 | 6,72% | Uncommon |
|
|
1 | 3,99% | Semi-rare |
|
|
1 | 3,9% | Semi-rare |
|
|
1 | 1,68% | Semi-rare |
|
|
1 | 1,59% | Semi-rare |
|
|
1 | 0,63% | Rare |