Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
99%
Fire
10%
Energy
40%
Ice
101%
Holy
99%
Death
101%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–90 | Target | 100% | 2s |
| Energy | 100–250 | range 7 | 10% | 2s |
| Life drain | 30–90 | range 7 | 15% | 2s |
| Paralyze | speed -650 | range 7 · for 1,5s | 15% | 2s |
| Drunkenness | — | range 7 · for 6s | 10% | 2s |
| Transformation | — | range 7 · for 4s | 1% | 2s |
| Djinn Electrify | — | range 5 | 15% | 2s |
| Energy | 30–90 | Area (radius 3) · Around itself | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +50–80 | — | 15% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Blue Djinn | 2 | 10% | 2s |
Bestiary
Class
Magical
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–100 | 100% | Always |
|
|
1–29 | 100% | Always |
|
|
1–3 | 46,5% | Common |
|
|
1 | 29,4% | Common |
|
|
1 | 23,6% | Uncommon |
|
|
1 | 18,6% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 13,6% | Uncommon |
|
|
1 | 13,6% | Uncommon |
|
|
1 | 13% | Uncommon |
|
|
1 | 12,9% | Uncommon |
|
|
1–3 | 12,3% | Uncommon |
|
|
1 | 11,3% | Uncommon |
|
|
1 | 7,68% | Uncommon |
|
|
1 | 7,2% | Uncommon |
|
|
1 | 2,31% | Semi-rare |
|
|
1 | 0,33% | Rare |
Sounds
- Simsalabim
- Feel the power of my magic, tiny mortal!
- Wishes can come true
- Be careful what you wish.
- Djinns will soon again be the greatest!