Calmera Wiki
Marid
Magical

Marid

“A marid”

Health 550
Experience 410
Speed 234
Armor 20
Defense 20

Damage taken per element

Percentage of damage the creature takes from each element. Green means weakness and red means resistance.

Physical 100%
Earth 99%
Fire 10%
Energy 40%
Ice 101%
Holy 99%
Death 101%
Drown 100%
Life drain 100%
Mana drain 100%
Agony 100%

Immunities

Paralysis Invisibility

Abilities

AbilityDamageRange / areaChanceInterval
Melee 0–90 Target 100% 2s
Energy 100–250 range 7 10% 2s
Life drain 30–90 range 7 15% 2s
Paralyze speed -650 range 7 · for 1,5s 15% 2s
Drunkenness — range 7 · for 6s 10% 2s
Transformation — range 7 · for 4s 1% 2s
Djinn Electrify — range 5 15% 2s
Energy 30–90 Area (radius 3) · Around itself 15% 2s

Defenses

AbilityDamageRange / areaChanceInterval
Healing +50–80 — 15% 2s

Summons

CreatureMax.ChanceInterval
Blue Djinn 2 10% 2s

Bestiary

Class Magical
Difficulty
Medium
Occurrence
Common
Charm points
25
Progress
  1. 1 1st unlock 50 kills
  2. 2 2nd unlock 500 kills
  3. 3 Complete 1.000 kills

Location

Kha'zeel, Magician Quarter.

Loot

Chances already include the server's loot rate (3x).

ItemAmountChanceRarity
Gold Coin 1–100 100% Always
Blueberry 1–29 100% Always
Royal Spear 1–3 46,5% Common
Strong Mana Potion 1 29,4% Common
Jewelled Belt 1 23,6% Uncommon
Small Sapphire 1 18,6% Uncommon
Wooden Flute 1 15% Uncommon
Heavy Machete 1 13,6% Uncommon
Noble Turban 1 13,6% Uncommon
Magma Monocle 1 13% Uncommon
Mystic Turban 1 12,9% Uncommon
Blue Gem 1–3 12,3% Uncommon
Blue Piece Of Cloth 1 11,3% Uncommon
Blue Tapestry 1 7,68% Uncommon
Seeds 1 7,2% Uncommon
Hailstorm Rod 1 2,31% Semi-rare
Small Oil Lamp 1 0,33% Rare

Sounds

  • Simsalabim
  • Feel the power of my magic, tiny mortal!
  • Wishes can come true
  • Be careful what you wish.
  • Djinns will soon again be the greatest!