Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
110%
Earth
95%
Fire
100%
Energy
90%
Ice
115%
Holy
115%
Death
95%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 300–700 | Target | 100% | 2s |
| Energy | 950–1.200 | Area (radius 4) · Around itself · range 4 | 25% | 2s |
| Physical | 800–1.100 | Area (radius 4) · Around itself · range 4 | 25% | 3s |
| Earth | 500–900 | Area (radius 4) · range 6 | 41% | 5s |
Bestiary
Class
Reptile
- Difficulty
- Challenging
- Occurrence
- Uncommon
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 42,9% | Common |
|
|
1 | 21,4% | Uncommon |
|
|
1 | 21,4% | Uncommon |
|
|
1 | 21,4% | Uncommon |
|
|
1 | 21,4% | Uncommon |
|
|
1 | 21,4% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1–5 | 15% | Uncommon |
|
|
1 | 12% | Uncommon |
Sounds
- Klkkk... Klkkk...