Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 400–650 | Target | 100% | 2s |
| Physical | 600–950 | Area (radius 4) · Around itself | 40% | 2s |
| Physical | 500–850 | Area (radius 4) · Around itself | 35% | 2s |
| Death | 580–860 | Target · range 5 | 30% | 2,1s |
| Life drain | 520–930 | Target · range 4 | 15% | 4s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–50 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1 | 12% | Uncommon |
|
|
1 | 2,7% | Semi-rare |