Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
0%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 1.000–1.800 | Target | 100% | 2s |
| Death | 400–900 | 6 sqm wave · range 7 | 15% | 2s |
| Death | 1.000–1.200 | 6 sqm wave · range 3 | 15% | 2s |
| Fire | 90–160 | 6 sqm wave · range 3 | 15% | 2s |
| Stone Shower | 230–450 | range 7 | 10% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–6 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–14 | 100% | Always |
|
|
1–6 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 5,1% | Uncommon |
|
|
1 | 5,1% | Uncommon |
|
|
1 | 5,1% | Uncommon |
|
|
1–2 | 3,6% | Semi-rare |
|
|
1–2 | 2,7% | Semi-rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
Sounds
- RAAAARGH! I'M MASHING YE TO DUST BOOM!
- BOOOM!
- BOOOOM!!!
- BOOOOOM!!!