Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
110%
Earth
115%
Fire
95%
Energy
115%
Ice
75%
Holy
100%
Death
105%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
None
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–30 | Target | 100% | 2s |
| Stonebomb | 300–400 | — | 50% | 2s |
| Splashwave | 300–800 | — | 40% | 2s |
| Ice | 100–320 | Target · range 1 | 30% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +200 | for 5s | 15% | 2s |
Bestiary
Class
Amphibic
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Temple of the moon goddess.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–20 | 100% | Always |
|
|
1–50 | 100% | Always |
|
|
1 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1–2 | 45% | Common |
|
|
1–5 | 45% | Common |
|
|
1 | 38,6% | Common |
|
|
1 | 29,6% | Common |
|
|
1 | 17,6% | Uncommon |
|
|
1 | 5,88% | Uncommon |
Sounds
- waddle waddle