Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
60%
Fire
70%
Energy
87%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–1.000 | Target | 100% | 2s |
| Fire | 980–2.580 | Area (radius 4) · range 7 | 40% | 2s |
| Holy | 980–2.580 | Target · range 7 | 30% | 2s |
| Holy | 1.980–3.580 | 7 sqm wave | 20% | 2s |
| Maior Domus Holy Wave | — | — | 30% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–44 | 100% | Always |
|
|
1–99 | 100% | Always |
|
|
1–30 | 75% | Common |
|
|
1–23 | 75% | Common |
|
|
1 | 75% | Common |
|
|
1–15 | 75% | Common |
|
|
1 | 75% | Common |
|
|
1 | 75% | Common |
|
|
1–16 | 75% | Common |
|
|
1–12 | 75% | Common |
|
|
1 | 75% | Common |
|
|
1 | 75% | Common |
|
|
1–14 | 75% | Common |
|
|
1 | 75% | Common |
|
|
1–8 | 75% | Common |
|
|
1–26 | 66,7% | Common |
|
|
1 | 66,7% | Common |
|
|
1 | 66,7% | Common |
|
|
1–28 | 66,7% | Common |
|
|
1–2 | 33,3% | Common |
|
|
1 | 33,3% | Common |
|
|
1 | 33,3% | Common |
|
|
1 | 33,3% | Common |
|
|
1 | 33,3% | Common |
|
|
1–14 | 33,3% | Common |
|
|
1 | 33,3% | Common |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 0,45% | Rare |
|
|
1 | 0,45% | Rare |
|
|
1 | 0,45% | Rare |
|
|
1 | 0,45% | Rare |
|
|
1 | 0,45% | Rare |