Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
95%
Earth
0%
Fire
0%
Energy
90%
Ice
90%
Holy
100%
Death
95%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Fire
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–203 | Target | 100% | 2s |
| Death | 300–1.100 | 8 sqm wave | 10% | 2s |
| Magma Crawler Wave | 290–800 | — | 15% | 2s |
| Magma Crawler Soulfire | — | — | 20% | 2s |
| Soulfire | — | — | 10% | 2s |
| Fire | 140–180 | Area (radius 3) · Around itself | 15% | 2s |
| Paralyze | speed -800 | Area (radius 2) · Around itself · for 20s | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Invisibility | — | — | 10% | 2s |
Bestiary
Class
Construct
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 100% | Always |
|
|
1–199 | 100% | Always |
|
|
1–2 | 66,9% | Common |
|
|
1 | 34,8% | Common |
|
|
1–3 | 26,4% | Common |
|
|
1–2 | 25,5% | Common |
|
|
1 | 23,4% | Uncommon |
|
|
1 | 21,8% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 19,5% | Uncommon |
|
|
1–10 | 17,9% | Uncommon |
|
|
1 | 12,8% | Uncommon |
|
|
1 | 12,8% | Uncommon |
|
|
1–2 | 11,8% | Uncommon |
|
|
1 | 9,36% | Uncommon |
|
|
1 | 8,94% | Uncommon |
|
|
1 | 6,93% | Uncommon |
|
|
1 | 5,46% | Uncommon |
|
|
1 | 5,04% | Uncommon |
|
|
1 | 5,03% | Uncommon |
|
|
1 | 4,95% | Semi-rare |
|
|
1 | 4,65% | Semi-rare |
|
|
1 | 3,09% | Semi-rare |
|
|
1 | 2,79% | Semi-rare |
|
|
1 | 2,07% | Semi-rare |
Sounds
- Crrroak!