Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 1.500–2.800 | Target | 100% | 2s |
| Fire | 1.510–2.810 | Area (radius 3) · range 4 | 40% | 2s |
| Primalspell2 | 1.500–2.650 | Target | 35% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +300–1.200 | — | 60% | 4s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–30 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–20 | 100% | Always |
|
|
1–12 | 100% | Always |
|
|
1–15 | 100% | Always |
|
|
1–17 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 27% | Common |
|
|
1 | 7,88% | Uncommon |
|
|
1–3 | 4,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,05% | Semi-rare |
|
|
1 | 0,225% | Rare |
|
|
1 | 0,225% | Rare |
|
|
1 | 0,225% | Rare |
|
|
1 | 0,225% | Rare |
|
|
1–2 | 0,06% | Very rare |
|
|
1 | 0,03% | Very rare |
|
|
1 | 0,03% | Very rare |
|
|
1 | 0,03% | Very rare |
|
|
1 | 0,03% | Very rare |
|
|
1 | 0,03% | Very rare |
|
|
1 | 0,03% | Very rare |
|
|
1 | 0,03% | Very rare |
|
|
1 | 0,03% | Very rare |
|
|
1 | 0,03% | Very rare |
|
|
1 | 0,03% | Very rare |
|
|
1 | 0,03% | Very rare |