Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
105%
Energy
1%
Ice
95%
Holy
100%
Death
5%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–2.000 | Target | 100% | 2s |
| Energy | 180–660 | Area (radius 4) | 15% | 2s |
| Death | 600–850 | 5 sqm wave | 10% | 2s |
| Mana drain | 0–200 | Area (radius 4) | 20% | 2s |
| Mana drain | 0–250 | Area (radius 5) | 5% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +400–900 | — | 14% | 3s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–150 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 99% | Common |
|
|
1 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1 | 84% | Common |
|
|
1 | 69% | Common |
|
|
1 | 63% | Common |
|
|
1 | 57% | Common |
|
|
1 | 57% | Common |
|
|
1 | 57% | Common |
|
|
1–26 | 57% | Common |
|
|
1 | 57% | Common |
|
|
1 | 48% | Common |
|
|
1 | 48% | Common |
|
|
1 | 48% | Common |
|
|
1 | 48% | Common |
|
|
1 | 42% | Common |
|
|
1 | 42% | Common |
|
|
1 | 42% | Common |
|
|
1 | 42% | Common |
|
|
1 | 42% | Common |
|
|
1 | 42% | Common |
|
|
1 | 42% | Common |
|
|
1 | 33% | Common |
|
|
1 | 33% | Common |
|
|
1 | 28,5% | Common |
|
|
1 | 28,5% | Common |
|
|
1 | 28,5% | Common |
|
|
1–2 | 21% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 14,1% | Uncommon |
|
|
1 | 14,1% | Uncommon |
|
|
1 | 14,1% | Uncommon |
|
|
1 | 14,1% | Uncommon |
|
|
1 | 14,1% | Uncommon |
Sounds
- I am going to play with yourself!
- Feel my wrath!
- No one matches my battle prowess!
- You will all die!