Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
20%
Fire
40%
Energy
90%
Ice
110%
Holy
90%
Death
105%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 50 / atk 40 | Target | 100% | 2s |
| Fire | 50–120 | Area (radius 4) · range 7 | 10% | 1s |
| Physical | 55–105 | range 7 | 34% | 1s |
| Mana drain | 50–80 | range 7 | 25% | 1s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +75–325 | — | 50% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
Sounds
- I love the smell of firebombs in the morning.
- I'm going to make them an offer they can't refuse.
- My masterplan cannot fail!
- Gentlemen, you can't fight here! This is the War Room!