Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
80%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–500 | Target | 100% | 2s |
| Physical | 100–150 | Area (radius 4) · Around itself | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +150–200 | — | 10% | 2s |
Bestiary
Class
Magical
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 100% | Always |
|
|
1–17 | 100% | Always |
|
|
1 | 45% | Common |
|
|
1 | 42% | Common |
|
|
1 | 39% | Common |
|
|
1 | 36% | Common |
|
|
1 | 18,3% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1–17 | 9,3% | Uncommon |
|
|
1–12 | 2,4% | Semi-rare |
|
|
1 | 1,8% | Semi-rare |
|
|
1 | 1,2% | Semi-rare |
|
|
1–5 | 1,2% | Semi-rare |
|
|
1–17 | 1,2% | Semi-rare |
|
|
1 | 0,9% | Rare |