Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
60%
Energy
85%
Ice
95%
Holy
100%
Death
95%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–301 | Target | 100% | 2s |
| Physical | 0–250 | Area (radius 1) · range 7 | 20% | 2s |
| Physical | — | Area (radius 2) · Around itself · range 7 | 5% | 2s |
| Physical | 150–300 | Area (radius 2) · range 7 | 10% | 2s |
| Drunkenness | — | Area (radius 3) · for 6s | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +100–500 | — | 5% | 2s |
| Invisibility | — | — | 10% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Caves of the Lost, Lower Spike and in the Lost Dwarf version of the Forsaken Mine.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–137 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1 | 44,6% | Common |
|
|
1 | 44,2% | Common |
|
|
1–2 | 43,5% | Common |
|
|
1 | 40,7% | Common |
|
|
1 | 40,4% | Common |
|
|
1 | 36,5% | Common |
|
|
1 | 35,4% | Common |
|
|
1 | 28,4% | Common |
|
|
1 | 25,6% | Common |
|
|
1 | 23,7% | Uncommon |
|
|
1 | 18,5% | Uncommon |
|
|
1 | 4,17% | Semi-rare |