Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
80%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–600 | Target | 100% | 2s |
| Physical | 400–1.000 | 7 sqm wave | 25% | 2s |
| Earth | 400–1.000 | 7 sqm wave | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +150–550 | — | 50% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Condensed Sins | 1 | 50% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–6 | 100% | Always |
|
|
1–20 | 96% | Common |
|
|
1–20 | 96% | Common |
|
|
1 | 45% | Common |
|
|
1–10 | 36% | Common |
|
|
1–10 | 36% | Common |
|
|
1–2 | 36% | Common |
|
|
1–2 | 36% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1–2 | 28,5% | Common |
|
|
1–4 | 27% | Common |
|
|
1 | 27% | Common |
|
|
1 | 21% | Uncommon |
|
|
1 | 17,4% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 13,5% | Uncommon |
|
|
1 | 4,8% | Semi-rare |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 2,16% | Semi-rare |
|
|
1 | 1,23% | Semi-rare |