Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
120%
Earth
0%
Fire
110%
Energy
80%
Ice
80%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–30 | Target | 100% | 2s |
| Damage over time | 100–200 | range 7 | 15% | 2s |
| Earth | 50–110 | Area (radius 1) · range 7 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +50–100 | — | 50% | 2s |
| Invisibility | — | — | 10% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Cobra | 1 | 20% | 2s |
Bestiary
Class
Reptile
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Chor.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–55 | 100% | Always |
|
|
1 | 25,9% | Common |
|
|
1 | 4,29% | Semi-rare |
|
|
1 | 3,96% | Semi-rare |
|
|
1 | 2,76% | Semi-rare |
|
|
1 | 2,58% | Semi-rare |
|
|
1 | 2,58% | Semi-rare |
|
|
1 | 1,56% | Semi-rare |
|
|
1 | 1,02% | Semi-rare |
|
|
1 | 0,69% | Rare |
|
|
1 | 0,69% | Rare |
|
|
1 | 0,45% | Rare |
Sounds
- I smeeeel warm blood!
- Shhhhhhh