Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
10%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–30 | Target | 100% | 2s |
| Earth | 120–250 | range 7 | 25% | 2s |
| Mana drain | 0–100 | range 7 | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +200–250 | — | 50% | 2s |
Bestiary
Class
Reptile
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–100 | 100% | Always |
|
|
1–20 | 30% | Common |
|
|
1–5 | 21,3% | Uncommon |
|
|
1 | 8,7% | Uncommon |
|
|
1 | 7,65% | Uncommon |
|
|
1 | 1,95% | Semi-rare |
|
|
1 | 0,66% | Rare |
Sounds
- Where are zhe guardz when you need zhem!