Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
20%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–60 | Target | 100% | 2s |
| Lizard Magistratus Curse | — | range 5 | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +200–250 | — | 50% | 2s |
Bestiary
Class
Reptile
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–50 | 100% | Always |
|
|
1–19 | 40,2% | Common |
|
|
1–5 | 26,9% | Common |
|
|
1 | 18,8% | Uncommon |
|
|
1 | 13,4% | Uncommon |
|
|
1 | 1,35% | Semi-rare |
|
|
1 | 0,66% | Rare |
Sounds
- Shhhhhhhh.
- I can't work wizh zuch dizturbancez!