Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
90%
Energy
80%
Ice
90%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–360 | Target | 100% | 2s |
| Damage over time | 240–320 | 3 sqm wave | 15% | 2s |
| Earth | 190–340 | Area (radius 3) · Around itself | 15% | 2s |
| Earth | 90–180 | 8 sqm wave | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +75–125 | — | 10% | 2s |
Bestiary
Class
Reptile
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Temple of Equilibrium (Zao) Hidden stairs, Fire Dragon Dojo, Corruption Hole, Razzachai.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–236 | 100% | Always |
|
|
1 | 29,7% | Common |
|
|
1 | 17,4% | Uncommon |
|
|
1–3 | 16,1% | Uncommon |
|
|
1 | 10,1% | Uncommon |
|
|
1–5 | 8,76% | Uncommon |
|
|
1 | 8,61% | Uncommon |
|
|
1–5 | 7,65% | Uncommon |
|
|
1 | 6,69% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 3,3% | Semi-rare |
|
|
1–3 | 2,94% | Semi-rare |
|
|
1 | 2,94% | Semi-rare |
|
|
1 | 2,82% | Semi-rare |
|
|
1 | 2,43% | Semi-rare |
|
|
1 | 0,42% | Rare |
Sounds
- Grzzzzzzz!
- Garrrblarrrrzzzz!
- Kzzzzzzz!