Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
110%
Earth
70%
Fire
110%
Energy
75%
Ice
105%
Holy
115%
Death
95%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–520 | Target | 40% | 2s |
| Physical | 365–546 | Target · range 1 | 60% | 2s |
| Explosionbomb | 320–520 | Target | 35% | 2s |
| Earth | 436–546 | Target · range 6 | 35% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Hard
- Occurrence
- Uncommon
- Charm points
50
Progress
- 1 1st unlock 500 kills
- 2 2nd unlock 100 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–33 | 100% | Always |
|
|
1–8 | 100% | Always |
|
|
1–4 | 33% | Common |
|
|
1 | 31,5% | Common |
|
|
1 | 15,4% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 13,7% | Uncommon |
|
|
1 | 12,9% | Uncommon |
|
|
1 | 10,6% | Uncommon |
|
|
1 | 7,29% | Uncommon |
|
|
1 | 5,16% | Uncommon |
Sounds
- Growl!
- Meat!