Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
50%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–115 | Target | 100% | 2s |
| Poisonfield | — | Area (radius 4) · Around itself | 10% | 2s |
| Life drain | 0–90 | 7 sqm wave | 15% | 2s |
| Damage over time | 40–80 | range 7 | 10% | 2s |
| Lancer Beetle Curse | — | range 5 | 5% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Invisibility | — | — | 10% | 2s |
Bestiary
Class
Vermin
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Zao Wailing Widow Cave, Muggy Plains (during raid), Razzachai, Northern Zao Plantations, Northern Brimstone Bug Cave, Chyllfroest.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–140 | 100% | Always |
|
|
1 | 50% | Common |
|
|
1 | 25% | Uncommon |
|
|
1 | 12,5% | Uncommon |
|
|
1 | 3,37% | Semi-rare |
|
|
1 | 0,741% | Rare |
Sounds
- Crump!