Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
110%
Death
20%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–650 | Target | 20% | 0,2s |
| Death | 300–500 | — | 20% | 0,2s |
| Death | 200–300 | 8 sqm wave | 10% | 0,5s |
| Death | 250–300 | Area (radius 8) · Around itself | 10% | 0,5s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +400–500 | — | 35% | 3s |
| Haste | speed +320 | for 5s | 15% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–365 | 100% | Always |
|
|
1–17 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 96,1% | Common |
|
|
1–5 | 33% | Common |
|
|
1 | 30,4% | Common |
|
|
1 | 29,9% | Common |
|
|
1 | 29,9% | Common |
|
|
1–5 | 26,7% | Common |
|
|
1 | 25,6% | Common |
|
|
1 | 21,1% | Uncommon |
|
|
1 | 19,7% | Uncommon |
|
|
1 | 19,2% | Uncommon |
|
|
1 | 6% | Uncommon |