Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
0%
Ice
100%
Holy
50%
Death
120%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Energy
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–400 | Target | 100% | 2s |
| Holy | 200–680 | Area (radius 3) | 10% | 2s |
| Energy | 200–680 | range 7 | 14% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Physical | 100–300 | Area (radius 3) · Around itself | 40% | 2s |
| Physical | 100–300 | Area (radius 3) · Around itself | 55% | 0,2s |
Bestiary
Class
Elemental
- Difficulty
- Hard
- Occurrence
- Uncommon
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–9 | 100% | Always |
|
|
1–8 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1–6 | 30% | Common |
|
|
1–3 | 30% | Common |
|
|
1–3 | 30% | Common |
|
|
1–3 | 30% | Common |
|
|
1–6 | 30% | Common |
|
|
1–10 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1–10 | 30% | Common |
|
|
1–8 | 30% | Common |
|
|
1–8 | 30% | Common |
|
|
1 | 0,9% | Rare |