Calmera Wiki
Jaul
Boss

Jaul

“Jaul”

Health 95.000
Experience 35.000
Speed 440
Armor 40
Defense 40

Damage taken per element

Percentage of damage the creature takes from each element. Green means weakness and red means resistance.

Physical 100%
Earth 0%
Fire 0%
Energy 99%
Ice 0%
Holy 100%
Death 85%
Drown 100%
Life drain 100%
Mana drain 100%
Agony 100%

Immunities

Earth Fire Ice Paralysis Invisibility

Abilities

AbilityDamageRange / areaChanceInterval
Melee 0–2.000 Target 100% 2s
Fire 0–1.000 Area (radius 7) · range 7 19% 2,2s
Mana drain 200–800 Area (radius 7) · range 7 32% 3s
Earth 0–600 Area (radius 3) · Around itself 27% 1,3s
Death 300–900 8 sqm wave 6% 1,2s
Fire 500–1.000 8 sqm wave 5% 1s
Ice 1.000–2.000 8 sqm wave 5% 1s
Life drain 500–1.000 8 sqm wave 10% 4s
Paralyze speed -700 Area (radius 1) · range 7 · for 15s 14% 1,9s

Defenses

AbilityDamageRange / areaChanceInterval
Healing +12.000–19.000 — 7% 5s

Loot

Chances already include the server's loot rate (3x).

ItemAmountChanceRarity
Deepling Axe 1 4,5% Semi-rare
Ornate Mace 1 4,5% Semi-rare
Depth Galea 1 4,2% Semi-rare
Ornate Shield 1 4,2% Semi-rare
Depth Calcei 1 3,3% Semi-rare
Depth Lorica 1 2,4% Semi-rare
Ornate Legs 1 2,22% Semi-rare
Ornate Chestplate Unique drop 1 1,95% Semi-rare

Sounds

  • QJELL AFAR GOU JEY!!
  • DIE!! KENH!!