Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
0%
Energy
99%
Ice
0%
Holy
100%
Death
85%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Fire
Ice
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–2.000 | Target | 100% | 2s |
| Fire | 0–1.000 | Area (radius 7) · range 7 | 19% | 2,2s |
| Mana drain | 200–800 | Area (radius 7) · range 7 | 32% | 3s |
| Earth | 0–600 | Area (radius 3) · Around itself | 27% | 1,3s |
| Death | 300–900 | 8 sqm wave | 6% | 1,2s |
| Fire | 500–1.000 | 8 sqm wave | 5% | 1s |
| Ice | 1.000–2.000 | 8 sqm wave | 5% | 1s |
| Life drain | 500–1.000 | 8 sqm wave | 10% | 4s |
| Paralyze | speed -700 | Area (radius 1) · range 7 · for 15s | 14% | 1,9s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +12.000–19.000 | — | 7% | 5s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 4,2% | Semi-rare |
|
|
1 | 4,2% | Semi-rare |
|
|
1 | 3,3% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 2,22% | Semi-rare |
|
|
1 | 1,95% | Semi-rare |
Sounds
- QJELL AFAR GOU JEY!!
- DIE!! KENH!!