Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
0%
Energy
100%
Ice
0%
Holy
100%
Death
100%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Fire
Ice
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 1.000–1.800 | Target | 100% | 2s |
| Death | 400–900 | 6 sqm wave · range 7 | 15% | 2s |
| Death | 370–760 | 6 sqm wave · range 3 | 15% | 2s |
| Fire | 200–500 | 6 sqm wave · range 3 | 15% | 2s |
| Stone Shower | 230–450 | range 7 | 10% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–10 | 100% | Always |
|
|
1 | 75% | Common |
|
|
1–10 | 36% | Common |
|
|
1–10 | 36% | Common |
|
|
1–20 | 36% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1–100 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 6% | Uncommon |
|
|
1–2 | 3,6% | Semi-rare |
|
|
1 | 2,85% | Semi-rare |
|
|
1–2 | 2,7% | Semi-rare |
|
|
1 | 2,7% | Semi-rare |
|
|
1 | 2,7% | Semi-rare |
|
|
1 | 2,7% | Semi-rare |
|
|
1 | 0,945% | Rare |
|
|
1 | 0,945% | Rare |