Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
None
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–10 | Target | 100% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Trivial
- Occurrence
- Common
- Charm points
5
Progress
- 1 1st unlock 10 kills
- 2 2nd unlock 100 kills
- 3 Complete 250 kills
Location
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–10 | 100% | Always |
|
|
1 | 90% | Common |
|
|
1 | 60% | Common |
|
|
1 | 54% | Common |
|
|
1 | 48% | Common |
|
|
1 | 31,5% | Common |
|
|
1 | 30% | Common |
|
|
1 | 24% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 13,5% | Uncommon |
|
|
1 | 0,21% | Rare |
Sounds
- Hmmm, turtles
- Hmmm, dogs
- Hmmm, worms
- Groar
- Gruntz!