Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
5%
Fire
0%
Energy
0%
Ice
105%
Holy
80%
Death
95%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Energy
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–100 | Target | 100% | 2s |
| Fire | 65–180 | Target · range 7 | 40% | 2s |
| Fire | 90–180 | Area (radius 3) · range 7 | 20% | 2s |
| Mana drain | 53–120 | Area (radius 3) · range 7 | 20% | 2s |
| Firefield | — | Area (radius 3) · range 7 | 15% | 2s |
| Fire | 150–250 | 8 sqm wave | 10% | 2s |
| Physical | 100–150 | Area (radius 2) · Around itself | 5% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +60–230 | — | 15% | 2s |
| Invisibility | — | — | 15% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Fire Elemental | 1 | 20% | 2s |
Bestiary
Class
Human
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Magician Quarter, Hero Cave, Demona, Fury Dungeon.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–547 | 100% | Always |
|
|
1 | 59,1% | Common |
|
|
1–5 | 25,5% | Common |
|
|
1 | 19,5% | Uncommon |
|
|
1 | 13,6% | Uncommon |
|
|
1 | 13,1% | Uncommon |
|
|
1 | 12,9% | Uncommon |
|
|
1 | 12,8% | Uncommon |
|
|
1 | 12,7% | Uncommon |
|
|
1 | 10,8% | Uncommon |
|
|
1 | 9,81% | Uncommon |
|
|
1 | 6,9% | Uncommon |
|
|
1 | 5,7% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 4,26% | Semi-rare |
|
|
1 | 3,66% | Semi-rare |
Sounds
- Nothing will remain but your scorched bones!
- Some like it hot!
- It's cooking time!
- Feel the heat of battle!